package br.com.jogo.neg;

import com.badlogic.gdx.math.Rectangle;

public class Tile {

	public GameObject element;
	public final Rectangle bounds;

	public static final int TILE_WIDTH = 40;
	public static final int TILE_HEIGHT = 50;

	public int x;
	public int y;

	public Tile(int x, int y) {

		this.x = x;
		this.y = y;

		bounds = new Rectangle(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH,
				TILE_HEIGHT);

	}

}
